My first impressions and questions.
#1
Hi guys, I have just installed mc-server and I thought you would like a feedback.

1-Download page is too complicated. There are so many files and it was hard to find which one is the latest.
2-There is no installation and post-installation manual. I couldn't even make myself admin.
3-There are so many files in the main directory after the installation. Licenses, DLLs, setting files etc. These must be in a seperate directory and main directory should only consist of the most important files. (like a main settings files)
4-Plugins directory is too complicated, similarly. I have some experience with coding and I have figured out what most of them do but still, too complicated for the end users.
5-MC-Server somehow created a world which only consists of some small islands. Weird.
6-There is no page telling the differences between MCServer and the other server softwares. For example, RAM is one of the biggest problems of Bukkit. How much RAM does MCServer require? If it is not too much, and if there was a page stating that, I'm sure many people would give a try.
7-MCServer command line somehow doesn't scroll with the mouse wheel??


I hope you don't get me wrong. I'm just trying to give a feedback as a complete beginner. I think MCServer has a great potential but it has problems with expressing itself.

Thank you, I'll be playing around with MCServer and try to code some plugins, maybe.

Lastly, sorry if I have grammar errors etc. as I'm not a native speaker.

tl;dr
More user-friendliness!
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#2
Hello and welcome to the forum. Smile

  1. What do you mean by Download page? Do you mean www.mc-server.org or a link redirecting you to for example mc-server.xoft.cz?
  2. True we don't really have any documentation exept for the API. Bearbin was working on documenting things, but I'm not sure how far he got with it.
  3. I do admit that there are quite allot of files in the root directory of MCServer, but I didn't find any licenses. If you have xoft's build then: xoft. Does your nightly-build script move all the licences to the root dir before zipping it?
  4. I don't see what's complicated about it. Each plugin has it's own folder and in there you have Lua files containing the code + maybe a config file.
  5. That's probably just the generator spawning you in a ocean biome. Try changing the seed in /<WorldName>/world.ini.
  6. I guess that this should also be added to Bearbin's documentation eventualy.
  7. Yes scrolling doesn't work. Not sure why, but does it really matter? Wink
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#3
I haven't got that far with the manual.

It's at http://book.mc-server.org, but it really isn't that far on.
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#4
Shouldn't scrolling be handled by your shell and not the program running in it?
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#5
1. I'm not a web developer. I have been promised by several people that they will make a page that would handle the downloads in an easy way. So far no-one has delivered on their promise. That's why the http://mc-server.xoft.cz page looks like it does.
3. Files reduced, I moved all the licenses into a separate folder.
4. Normally you don't need to do anything in the Plugins folder unless you're adding a new plugin, removing one, or developing one. Each plugins gets a separate folder, plus there's a few supporting files out there by themselves. I don't consider that to be a problem, but if you think it is, I'd like to hear more thoughts on this.
5. The current generator unfortunately seems to be very fond of oceans so most worlds start with an ocean around the spawn. There are new biome generators in the making that shouldn't have this problem, until then, just generate a wider area around the spawn (most easily using the ChunkWorx plugin in the webadmin) and then set spawn to a better area.
6. The differences change almost daily, there's no real will to document something so volatile. There's a forum post (Features and missing features) that gives an approximate overview. Memory-wise the server should be a bit better than Bukkit, but not much - Minecraft is inherently a memory-intensive thing.
7. Scrolling by wheel doesn't work in any console for me, so that never came up as an idea at all. Most of the console handling is provided by the OS shell, there is only a limited amount of tweaking we could do. However, up and down arrows work most of the time.
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#6
Shall xoft and bearbin liaise to set up xoft's configuration as a Jenkins CI slave? This way we can integrate 32bit builds into bearbin's already existing build portal. See https://wiki.jenkins-ci.org/display/JENK...e+machines for details.
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#7
I would be happy to set that up, since I am working on fixing jenkins already.
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#8
If you want, you can use my PC as slave for Win64 builds.
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#9
What about recommended builds? It would make a lot of things easier.

Also, scrolling thing is disturbingBig Grin
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#10
Once I can get the new buildserver running, I can set up promoted builds.
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