Biomes?
#1
Biomes?

I've got a server running for over a month now, and we've been travelling a lot, but .. there don't seem to be jungles anywhere. Or really large deserts. Got huge 1.7 style oceans, but I have yet to see biomes other than grasslands, birch forests, giant mountains, and dark-oak forests ... and maybe a few others.

Are there jungles in this at all?
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#2
Could you post the content of your world's world.ini?
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#3
Code:
[SpawnProtect]
ProtectRadius=10

[WorldLimit]
LimitRadius=400

[Difficulty]
WorldDifficulty=0

[General]
Dimension=Overworld
IsDaylightCycleEnabled=1
Gamemode=0
Weather=1
TimeInTicks=22576

[Broadcasting]
BroadcastDeathMessages=1
BroadcastAchievementMessages=1

[SpawnPosition]
MaxViewDistance=12
X=160.000000
Y=71.600000
Z=110.000000
PregenerateDistance=20

[Storage]
Schema=Default
CompressionFactor=6

[Plants]
MaxCactusHeight=3
MaxSugarcaneHeight=3
IsCactusBonemealable=0
IsCarrotsBonemealable=1
IsCropsBonemealable=1
IsGrassBonemealable=1
IsMelonStemBonemealable=1
IsMelonBonemealable=0
IsPotatoesBonemealable=1
IsPumpkinStemBonemealable=1
IsPumpkinBonemealable=0
IsSaplingBonemealable=1
IsSugarcaneBonemealable=0

[Physics]
DeepSnow=1
ShouldLavaSpawnFire=1
TNTShrapnelLevel=2
WaterSimulator=Vanilla
LavaSimulator=Vanilla
SandInstantFall=0
RedstoneSimulator=Incremental

[Mechanics]
CommandBlocksEnabled=0
PVPEnabled=0
UseChatPrefixes=1

[Monsters]
; wolf spawned all over like crazy, temp removed
VillagersShouldHarvestCrops=1
AnimalsOn=1
Types=bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, zombie

[LinkedWorlds]
; NetherWorldName=world_nether
; EndWorldName=world_end
NetherWorldName=world_nether
EndWorldName=world_end

[Generator]
Generator=Composable
BiomeGen=Grown
ShapeGen=BiomalNoise3D
CompositionGen=Biomal
Finishers=Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, NaturalPatches, PreSimulator, Animals
BiomeGenCacheSize=64
BiomeGenMultiCacheLength=4
SeaLevel=62
BiomalNoise3DFrequencyX=40.000000
BiomalNoise3DFrequencyY=40.000000
BiomalNoise3DFrequencyZ=40.000000
BiomalNoise3DBaseFrequencyX=40.000000
BiomalNoise3DBaseFrequencyZ=40.000000
BiomalNoise3DChoiceFrequencyX=40.000000
BiomalNoise3DChoiceFrequencyY=80.000000
BiomalNoise3DChoiceFrequencyZ=40.000000
BiomalNoise3DAirThreshold=0.000000
BiomalNoise3DNumChoiceOctaves=4
BiomalNoise3DNumDensityOctaves=6
BiomalNoise3DNumBaseOctaves=6
BiomalNoise3DBaseAmplitude=1.000000
CompositionGenCacheSize=64
WormNestCavesSize=64
WormNestCavesGrid=96
WormNestMaxOffset=32
WaterLakesProbability=25
LavaLakesProbability=10
MineShaftsGridSize=512
MineShaftsMaxOffset=256
MineShaftsMaxSystemSize=160
MineShaftsChanceCorridor=600
MineShaftsChanceCrossing=200
MineShaftsChanceStaircase=200
VillageGridSize=384
VillageMaxOffset=128
VillageMaxDepth=2
VillageMaxSize=128
VillageMinDensity=50
VillageMaxDensity=80
BottomLavaLevel=10
PreSimulatorFallingBlocks=1
PreSimulatorWater=1
PreSimulatorLava=1

[WaterSimulator]
Falloff=1
TickDelay=5
NumNeighborsForSource=2


[LavaSimulator]
Falloff=2
TickDelay=30
NumNeighborsForSource=-1

[FireSimulator]
BurnStepTimeFuel=500
BurnStepTimeNonfuel=100
Flammability=50
ReplaceFuelChance=50000

[Seed]
Seed=87534752952

[WaterSprings]
HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0
Chance=24

[LavaSprings]
HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0
Chance=9

[Animals]
AnimalSpawnChunkPercentage=10
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#4
That looks alright. I think you just didn't have any luck. Wink
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#5
=^_^= Or I got a real bland seed. Makes we wish we could pick a better one, but ... but ... we built stuff. A lot of stuff.
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#6
You can still change the seed, you would have some major chunk borders, but you can change it Wink
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#7
The seed you're using is outside the valid range, so the server may fail on it somehow. I just verified that QtBiomeVisualiser fails to render such a seed correctly - it displays the map for seed value MAX_INT instead.
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Thanks given by: Jammet
#8
I didn't even know there was a limit or something. I thought I could just enter.... anything really.

Now ... I will change the seed, I'll have to.

But what is the range? What can I actally enter?
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#9
-2147483648 .. 2147483647 - the range of 32-bit signed integer.
I didn't know the limit was this important, either - I just thought that the number would modulo-wrap back into the 32-bit range if it exceeded it. I guess it's one of those Undefined Behaviors ™
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Thanks given by: Jammet
#10
Thanks! Smile

Now -- I've been flying around at maximum speed with a valid seed. Still no Jungle. I must be cursed.
Just to make sure this is all rotten luck ... Would you know a seed that actually has jungle near spawn? Smile (awkward questions)
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