Random Chitchat 2012-2016
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Allot of people didn't like the Lua syntax, so if we're ever going to implement another language it's probably because of that.
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http://dev.bukkit.org/bukkit-plugins/catastrophes/
I guess doing something like this in lua with a decent speed is not possible. Well, maybe witj luajit but not right now.
I prefeare lua to c++ and I would continue using lua.
But c++ would give unlimited possibities (like if you were directly modifying the server) to people with enough experience.
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And it would be platform-specific, which is not what we want.
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Not if it was a just-in-time compiler.
Lua JIT + C++ Jit = Epic WinTongue
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Paraphrasing xoft:
Lua is fast enough for almost everything. If there is something Lua is not fast enough for, it is implemented in c++ and exposed in the API.\
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I believe STR already coded something like the Tornado command from the Catastrophes plugin, and I see no reason why Lua wouldn't be fast enough for these.
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Yes, though it could be optimized quite a bit Wink

But toni, that's for GCC 5.x (which isn't even released yet). not every platform will have support for it. And since it's so new I doubt Windows has it.
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On line 268 of Noise.h there is an explicit value of pi. Does anyone know why its not M_PI?
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http://digitalocean.uservoice.com/forums...-3-servers
¿Anyone wanna help making it gain a bit off attention?
Just press voteTongue
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Idea was closed :(
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