The following warnings occurred:
Warning [2] Trying to access array offset on null - Line: 198 - File: inc/plugins/google_seo.php PHP 8.3.36 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/inc/plugins/google_seo.php 198 errorHandler->error_callback
/inc/plugins/google_seo/redirect.php 131 google_seo_tid
/inc/class_plugins.php 142 google_seo_redirect_hook
/global.php 100 pluginSystem->run_hooks
/showthread.php 28 require_once
Warning [2] Undefined property: DB_MySQLi::$google_seo_query_limit - Line: 232 - File: inc/plugins/google_seo.php PHP 8.3.36 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/inc/plugins/google_seo.php 232 errorHandler->error_callback
/inc/plugins/google_seo/redirect.php 131 google_seo_tid
/inc/class_plugins.php 142 google_seo_redirect_hook
/global.php 100 pluginSystem->run_hooks
/showthread.php 28 require_once
Warning [2] Decrement on type null has no effect, this will change in the next major version of PHP - Line: 232 - File: inc/plugins/google_seo.php PHP 8.3.36 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/inc/plugins/google_seo.php 232 errorHandler->error_callback
/inc/plugins/google_seo/redirect.php 131 google_seo_tid
/inc/class_plugins.php 142 google_seo_redirect_hook
/global.php 100 pluginSystem->run_hooks
/showthread.php 28 require_once
Warning [2] Undefined array key 1 - Line: 287 - File: inc/plugins/google_seo/redirect.php PHP 8.3.36 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/inc/plugins/google_seo/redirect.php 287 errorHandler->error_callback
/inc/class_plugins.php 142 google_seo_redirect_hook
/global.php 100 pluginSystem->run_hooks
/showthread.php 28 require_once
Warning [2] Undefined array key 1 - Line: 288 - File: inc/plugins/google_seo/redirect.php PHP 8.3.36 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/inc/plugins/google_seo/redirect.php 288 errorHandler->error_callback
/inc/class_plugins.php 142 google_seo_redirect_hook
/global.php 100 pluginSystem->run_hooks
/showthread.php 28 require_once
Warning [2] Undefined array key "" - Line: 301 - File: inc/plugins/google_seo/redirect.php PHP 8.3.36 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/inc/plugins/google_seo/redirect.php 301 errorHandler->error_callback
/inc/class_plugins.php 142 google_seo_redirect_hook
/global.php 100 pluginSystem->run_hooks
/showthread.php 28 require_once
Warning [2] Undefined array key "" - Line: 308 - File: inc/plugins/google_seo/redirect.php PHP 8.3.36 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/inc/plugins/google_seo/redirect.php 308 errorHandler->error_callback
/inc/class_plugins.php 142 google_seo_redirect_hook
/global.php 100 pluginSystem->run_hooks
/showthread.php 28 require_once
Warning [2] Undefined variable $change - Line: 345 - File: inc/plugins/google_seo/redirect.php PHP 8.3.36 (Linux)
File Line Function
/inc/class_error.php 157 errorHandler->error
/inc/plugins/google_seo/redirect.php 345 errorHandler->error_callback
/inc/class_plugins.php 142 google_seo_redirect_hook
/global.php 100 pluginSystem->run_hooks
/showthread.php 28 require_once




Logging in Speeds
#1
I am looking for an alternative to a java server because of Java's speed.. However the time this server takes to log in is even longer. Is there any plans on improve the efficiency of login so that it logs in relatively fast?
Reply
Thanks given by:
#2
There is some room for improvement, but it's not too high on the priority listTongue

Currently, MCServer sends all (19x19) of the client's chunks and only then allows the player to spawn. I think the Java server sends only 9x9 chunks around the player, then it spawns the player and keeps sending the rest of the chunks. We could do the same - spawn the player as soon as the 9x9 chunks are sent.
This slowdown is visible the most if your network connection between the client and the server is rather slow.

Another thing that may have been a factor in your test is that MCServer generates a 19x19 chunk spawn area, then places a spawn point somewhere in that area. This means that when the first player logs in, the server may need to generate up to 10x19 for that client. If you login for the second time, the login time should be shorter.
This slowdown is visible the most if your network connection between the client and the server is fast, but the server is on a slower (CPU-wise) machine.
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)