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07-28-2012, 06:25 AM
(This post was last modified: 07-28-2012, 07:21 AM by xoft.)
There are no lakes yet. And I'm moving the lava code from MarbleCaves and DualRidgeCaves into a BottomLava finisher.
Done. Now to have lava at the bottom, you need to add BottomLava to your world.ini's finishers. I updated the wiki with that.
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the orenest need to be editted in 1.3 becouse emerald ore can only be found in a extreme hills biome :O
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yes and no the caves in the water are most of the time oblique (used google translate) and MCS doesn't have (for now) good water physics.
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lol it also drills through trees :S
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Drilling through trees depends on the order in which you list the structure generators. If you put caves first, then trees, it won't drill through trees. Generally, I think you want Trees to be the last generator.
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Haven't tried it yet, I'm bogged down in shift-clicking code. The UI architecture is terrible and the worst part is that I cannot come up with anything better.