Random Chitchat 2012-2016
I really hope I've fixed the dreaded BadCast exception this time. Mojang need to fix their network codeTongue
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Coverity's still refusing our builds.
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Lookie, what I got working Smile
[Image: webadmin_https.png]
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It's still not working too well, the server crashes way too often while processing the SSL. But it's a start Smile
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FancyBig Grin
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And we have way too many warnings again. Who did that? There's >10k lines of output in Travis, and I can't see my errors againTongue
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I have successfully built MCServer as a Win64 binary in MSVC2013 express. Yay! Smile

It took a bit of tweaking, for some reason CMake insisted on adding a "/machine:x86" flag to all linker commandlines, but after editting CMakeCache.txt it finally gave in.
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I build x64 binary´s by choosing the generator "Visual Studio 12 Win64" in cmake manually.
"C:\Cmake\bin\cmake.exe" -G "Visual Studio 12 Win64" .
pause
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Your not supposed to switch between generators in one build tree and 64 bit is a separate generator on windows.
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When I try to switch generators, Cmake says it can't do that, unless I delete the the CMakeCache.txt file, which I did. It still created the /machine:X86 linker flag in the new file.
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