Some semi-random thoughts on terrain generation
I'm having a mental block with trees. I can't decide whether it'd be better to rewrite the trees completely to use cBlockAreas instead of blocklists. It might be faster, but it also needn't. And it would allow us to define custom tree images, but then again, only the predefined images would be used, no random variety. What a dilemma.
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RE: Some semi-random thoughts on terrain generation - by xoft - 11-30-2013, 10:56 PM



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