12-07-2013, 03:09 PM
(This post was last modified: 12-07-2013, 03:27 PM by SamJBarney.)
So anyone got any thoughts on how to streamline the Pathfinding code?
I can only get up to 100 or so entities before the Deadlock detection thread kills the server, so the Pathfinding really needs to be streamlined.
Its kinda getting frustrating.
I can only get up to 100 or so entities before the Deadlock detection thread kills the server, so the Pathfinding really needs to be streamlined.
Its kinda getting frustrating.