12-17-2013, 04:38 AM
So, as part of the AI rebuild, I have been thinking a lot about how villagers and villages should work. Here's a couple of ideas that I had:
First off, villages are divided into plots (A plot is a volume X by Y by Z big). Each plot is either owned or unowned by a villager or a player. Owned plots can house one adult villager, but if there are no available houses then they can hold up to two adult villagers. Baby villagers are not counted towards housing limit.
A plot is where a house is built. For a house to be valid, it must be a closed container within the bounds of the plot (thus why a plot contains a Y range). It must also have a wooden door on the outside of the building.
Its just an idea I had to get rid of the villager farming exploit.
How feasible do y'all think this is?
First off, villages are divided into plots (A plot is a volume X by Y by Z big). Each plot is either owned or unowned by a villager or a player. Owned plots can house one adult villager, but if there are no available houses then they can hold up to two adult villagers. Baby villagers are not counted towards housing limit.
A plot is where a house is built. For a house to be valid, it must be a closed container within the bounds of the plot (thus why a plot contains a Y range). It must also have a wooden door on the outside of the building.
Its just an idea I had to get rid of the villager farming exploit.
How feasible do y'all think this is?