Some semi-random thoughts on terrain generation
No it doesn't generate clumps. In 3 for loops (x, y, z) it checks if the block is air, if the block bellow is solid and then it uses CubicNoise1D to decide if there should be a mushroom/fire.

I uploaded it to a new branch: https://github.com/mc-server/MCServer/tree/NetherFinish
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RE: Some semi-random thoughts on terrain generation - by NiLSPACE - 01-11-2014, 01:25 AM



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