01-17-2014, 02:34 AM 
		
	
	
		For me mobs are using about a third of cpu but there spread over a lot of functions so its hard to find somewhere worth optimising. For me the big cpu killer is compression, consistently using a third of cpu regardless of load. It might be worth tuning the compression parameters or looking at why so many chunks are being saved.
	
	
	
	
	

 

 
