01-17-2014, 02:36 AM
(01-17-2014, 02:34 AM)worktycho Wrote: For me mobs are using about a third of cpu but there spread over a lot of functions so its hard to find somewhere worth optimising. For me the big cpu killer is compression, consistently using a third of cpu regardless of load. It might be worth tuning the compression parameters or looking at why so many chunks are being saved.
I think the mob code was slow because it had to gather all the mobs each tick or something, but that might already have changed.