01-31-2014, 07:42 AM
Quote:What's the major problem with AI now?I think it's a FakeTruth Well, put it that way: FakeTruth (I belive it was him, amirite?) linked a paper to modular component-driven design in programming somewhere in AI thread, and we all gone mad (probably, I went mad more than others apart from Sam, who's mad enugh to plan attempt it BTW, cheers, mate I belive in you!), and we discussed this neat component-based mobs system, where you can make skeletons behave like cows simply by config... So, yeah, FakeThruth is wrong with the current AI
But seriously, I suppose (haven't done much testing with mobs myself) AI was slow, stupid, in other words - Artificial Idiot. Haven't looked up recent changes to it but there's always room for improvement. Besides, there're lots of ways vanilla AI can be improved, and since MCS tends to go over "like minecraft, but harder, better, faster, stronger" (and wi[L]dely configurable!) and some people feel like improoving it - why the heck not? After all, it's not a job project, it's a hobby project, we do what we feel like doing.