11-08-2011, 04:37 AM
(11-08-2011, 03:27 AM)rs2k Wrote: The broadcast of the packet only needs to happen to people within a certain range from the piston. I fon't have a way to check for players within range yet so I just am sending it to the whole server right now. lol
Use the Broadcast() function on the chunk the piston is in, it will send it to all players that have that chunk loaded