Questions on testing and exporting
#3
Rainbow 
The two things are:

1: I can't get VS to debug the thing. I keep getting an error: Unable to start program"..Debug/ALL_BUILD" cannot find file.

2: I'm not sure I changed anything that will have an easily detectable effect. In particular, I'm not sure what I'm doing the Lua API and I'm unsure if I changed all the correct function calls. If I didn't the program should just run as it did before. The only function call I changed was in "tolua_AllToLua_cWorld_UnloadUnusedChunks00(lua_State* tolua_S)" and I don't know whether or not this is the only explicit function call to UnloadUnusedChunks. I THINK that when the Lua side of things tries to call UUC, it gets filtered through that function, but I don't know if there are explicit function calls in the Lua code that doesn't appear in the ALL_BUILD project. (That would be the plugins, yes?)

QUICK EDIT: Okay, you see, this is getting weird now. I can still get a debug exe to compile. Last time I tried it I only had like 5 commands available and they didn't save-all or unload (else I would have tried it). Now that I've been fiddling around and have recompiled it...a few times...they're popping up in the debug exe. My head.
Anyways, I think I answered Question 2 now, since I put a LOGINFO line in there to say whats it's doing...it's supposed to run once every 10 seconds, right?...That was somewhere in the documentation. should probably remove that message. And stop spam posting~ Sad
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Messages In This Thread
Questions on testing and exporting - by Narroo - 02-11-2014, 06:14 AM
RE: Questions on testing and exporting - by xoft - 02-11-2014, 08:01 AM
RE: Questions on testing and exporting - by Narroo - 02-11-2014, 09:44 AM
RE: Questions on testing and exporting - by xoft - 02-11-2014, 06:04 PM



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