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#23
Hey,

Client still crashes doesnt seem to be anything in my code so far i can see.

Code:
void cChicken::KilledBy( cEntity* a_Killer )
{
    //1 raw chicken
    cPickup* pRawChicken = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_RAW_CHICKEN, 1 ) );
    pRawChicken->Initialize( GetWorld() );
    //0 to 2 feather.
    int rFeather = rand() % 3;
    if (rFeather != 0) {
        cPickup* pFeather = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_FEATHER, rFeather ) );
        pFeather->Initialize( GetWorld() );
    }
    cMonster::KilledBy( a_Killer );
}
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