Mob limit
#1
I think the world class should gain m_MobLimit, m_CurrentPlayers and m_CurrentMobs. If ( m_CurrentMobs * m_CurrentPlayers > m_MobLimit), then no more mobs can spawn. When a mob spawns add + 1 to m_CurrentMobs, when it is removed, remove one from it. Same thing with m_CurrentPlayers.

The mob rate should also be slower and a bit more random I think.

How does this sound?

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Messages In This Thread
Mob limit - by rs2k - 11-10-2011, 10:13 AM
RE: Mob limit - by ThuGie - 11-10-2011, 04:42 PM
RE: Mob limit - by FakeTruth - 11-10-2011, 11:26 PM
RE: Mob limit - by ThuGie - 11-10-2011, 11:37 PM
RE: Mob limit - by rs2k - 11-11-2011, 01:17 AM
RE: Mob limit - by ThuGie - 11-11-2011, 09:31 AM
RE: Mob limit - by rs2k - 11-11-2011, 09:33 AM
RE: Mob limit - by ThuGie - 11-11-2011, 09:43 AM
RE: Mob limit - by FakeTruth - 11-11-2011, 12:02 PM
RE: Mob limit - by ThuGie - 11-11-2011, 12:55 PM
RE: Mob limit - by FraNkYWIllS - 12-20-2011, 08:19 PM
RE: Mob limit - by FakeTruth - 12-20-2011, 10:15 PM
RE: Mob limit - by Lapayo - 12-21-2011, 08:24 AM
RE: Mob limit - by FakeTruth - 12-21-2011, 10:01 AM
RE: Mob limit - by NiLSPACE - 12-25-2011, 02:08 AM
RE: Mob limit - by AsianBusinessman - 12-25-2011, 10:01 AM
RE: Mob limit - by FakeTruth - 12-25-2011, 10:21 AM



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