Some semi-random thoughts on terrain generation
I tried doing that with the c++ generators a while back and it turns out most of the generators have weird control flow that makes it difficult to express generators as a set of maps of the chunk data. However if we do go down that route it would make GPU generators a lot easier.
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RE: Some semi-random thoughts on terrain generation - by worktycho - 03-25-2014, 04:25 AM



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