04-04-2014, 11:16 PM
(04-04-2014, 01:31 AM)xoft Wrote: All the block entities are managed by the cChunk class, and access to them is more or less forbidden, due to multithreading issues. You can only manipulate them from the outside by using cWorld's DoWithBlockEntityAt and the specialized similar functions.
Hm, so then I suppose I can't play with the text on a sign from cBlockSignHandler.
In fact, I suppose I couldn't do much with MobHeads either.