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RAM usage
#4
I like to reduce it to 4 chunks, this turns it into:
5 * 5 * 16 * 256 * 16 * 2.5 = 4,096,000 = 4MB for each player ^_^

Doesn't anyone feel that Minecraft servers are "dumb" in this regard? If I have a block if 50x50x50 which is made of the same block type, it definitely shouldn't be represented by 50*50*50*2.5 bytes, it can be represented by:
start x, start y, start z, end x, end y, end z, block type, which is just a couple of bytes.

Why isn't there any form "compression"?
I understand compression is a tradeoff between CPU Cycles and memory, but if the balance is correct it can be quite nice.
What's the reason nobody does this (Including the official server) Is it just technically hard to implement?
Reply
Thanks given by: jimmis98


Messages In This Thread
RAM usage - by LilleCarl - 03-24-2014, 08:03 PM
RE: RAM usage - by xoft - 03-24-2014, 10:05 PM
RE: RAM usage - by LilleCarl - 04-03-2014, 04:30 AM
RE: RAM usage - by LogicParrot - 04-07-2014, 06:10 PM
RE: RAM usage - by bearbin - 04-07-2014, 06:45 PM
RE: RAM usage - by LogicParrot - 04-07-2014, 06:52 PM
RE: RAM usage - by bearbin - 04-07-2014, 08:24 PM
RE: RAM usage - by LogicParrot - 04-07-2014, 08:27 PM
RE: RAM usage - by bearbin - 04-07-2014, 08:28 PM
RE: RAM usage - by LogicParrot - 04-07-2014, 09:05 PM
RE: RAM usage - by xoft - 04-08-2014, 12:43 AM
RE: RAM usage - by LogicParrot - 04-09-2014, 12:28 AM



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