04-07-2014, 09:05 PM
(This post was last modified: 04-07-2014, 09:26 PM by LogicParrot.)
I still believe that dirt/rocks are good candidate. There are impurities but there's also a lot of consistency.
Some testing is required, I will test out how consistent the underground is and report back. This probably also depends on the world generator settings.
Also, perhaps a generic algorithm could be used in the future assuming it's efficient enough. That is, an algorithm, which compresses anything when it's 16x16x16 of the same block type. This would also compress player built structures and such.
I decided to do less guess work and test this. I picked a rather large area and converted all stone into air with SafeEdit.
Result is attached.
Some testing is required, I will test out how consistent the underground is and report back. This probably also depends on the world generator settings.
Also, perhaps a generic algorithm could be used in the future assuming it's efficient enough. That is, an algorithm, which compresses anything when it's 16x16x16 of the same block type. This would also compress player built structures and such.
I decided to do less guess work and test this. I picked a rather large area and converted all stone into air with SafeEdit.
Result is attached.