04-12-2014, 10:48 PM
Currently i'm working on the bookshelves checking.
What is wrong? PosX etc.. are the Enchantment Table Position.
cBlockArea Area; Area.Read(a_Player.GetWorld(), PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2); for (int x = 0; x < 7; x++) { for (int y = 0; y < 2; y++) { for (int z = 0; z < 7; z++) { LOG(Printf("%i", Area.GetBlockType(x, y, z)).c_str()); if (Area.GetBlockType(x, y, z) == E_BLOCK_BOOKCASE) { LOG("BookShelf"); } } } }
What is wrong? PosX etc.. are the Enchantment Table Position.