Some semi-random thoughts on terrain generation
It is configurable, but the granularity is rather large.
The image above was with depth = 7
The image below is with depth = 4:
[Image: village2_depth4.png]

Depth=3:
[Image: village2_depth3.png]

Depth = 2:
[Image: village2_depth2.png]

Depth = 1:
[Image: village2_depth1.png]

And there's nothing in between these. I'll need to find a way to make the villages less dense with houses while keeping the roads structure interesting.

It might also change a bit when I get all the house prefabs working, right now there are only about 5 prefabs that are generated, the rest have wrong connector definitions.
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RE: Some semi-random thoughts on terrain generation - by xoft - 05-15-2014, 06:34 PM



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