Some semi-random thoughts on terrain generation
I think either my computer is really slow or I have something not configurated properly. When the server is generating in extreme hills biomes I only get ~3 ch/s
World.ini:
Code:
[Storage]
Schema=Default
CompressionFactor=6

[Plants]
IsSugarcaneBonemealable=0
MaxSugarcaneHeight=3
MaxCactusHeight=3
IsCarrotsBonemealable=1
IsCropsBonemealable=1
IsGrassBonemealable=1
IsSaplingBonemealable=1
IsMelonStemBonemealable=1
IsMelonBonemealable=0
IsPotatoesBonemealable=1
IsPumpkinStemBonemealable=1
IsPumpkinBonemealable=0
IsCactusBonemealable=0

[PVP]
Enabled=1

[Physics]
WaterSimulator=Vanilla
LavaSimulator=Vanilla
DeepSnow=1
SandInstantFall=0
ShouldLavaSpawnFire=1
RedstoneSimulator=incremental
TNTShrapnelLevel=2

[GameMode]
GameMode=1

[Generator]
Generator=Composable
BiomeGenCacheSize=64
HeightGenCacheSize=64
CompositionGenCacheSize=64
BiomeGen=TwoLevel
CompositionGen=DistortedHeightmap
HeightGen=DistortedHeightmap
DistortedHeightmapSeaLevel=62
DistortedHeightmapFrequencyX=10.000000
DistortedHeightmapFrequencyY=10.000000
DistortedHeightmapFrequencyZ=10.000000
Finishers=Ravines,WormNestCaves,Villages,OreNests,WaterLakes,LavaLakes, SprinkleFoliage,Trees,Ice,Snow,Lilypads,DeadBushes,WaterSprings,LavaSprings,BottomLava,PreSimulator
MineShaftsGridSize=960
MineShaftsMaxSystemSize=1280
MineShaftsChanceCorridor=6000
MineShaftsChanceCrossing=2000
MineShaftsChanceStaircase=2000
LavaLakesProbability=10
WaterLakesProbability=25
BottomLavaLevel=10
VillageGridSize=384
VillageMaxDepth=1.5
VillageMaxSize=128

[WaterSimulator]
Falloff=1
MaxHeight=7
TickDelay=5
NumNeighborsForSource=2

[LavaSimulator]
Falloff=2
MaxHeight=6
TickDelay=30
NumNeighborsForSource=-1

[General]
Dimension=0
Gamemode=1

[FireSimulator]
BurnStepTimeFuel=500
BurnStepTimeNonfuel=100
Flammability=50
ReplaceFuelChance=50000

[WaterSprings]
HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0
Chance=24

[LavaSprings]
HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0
Chance=9

[SpawnProtect]
ProtectRadius=10
Enable=0

[WorldLimit]
LimitRadius=0

[Difficulty]
WorldDifficulty=2

[Monsters]
Types=bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie
AnimalsOn=0
VillagersShouldHarvestCrops=1

[Mechanics]
CommandBlocksEnabled=1
PVPEnabled=1
UseChatPrefixes=0

CPU-Z Info: http://puu.sh/8WCih.png
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RE: Some semi-random thoughts on terrain generation - by NiLSPACE - 05-23-2014, 01:47 AM



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