Some semi-random thoughts on terrain generation
(05-23-2014, 01:47 AM)STR_Warrior Wrote: I think either my computer is really slow or I have something not configurated properly. When the server is generating in extreme hills biomes I only get ~3 ch/s
World.ini:
Code:
[Storage] Schema=Default CompressionFactor=6 [Plants] IsSugarcaneBonemealable=0 MaxSugarcaneHeight=3 MaxCactusHeight=3 IsCarrotsBonemealable=1 IsCropsBonemealable=1 IsGrassBonemealable=1 IsSaplingBonemealable=1 IsMelonStemBonemealable=1 IsMelonBonemealable=0 IsPotatoesBonemealable=1 IsPumpkinStemBonemealable=1 IsPumpkinBonemealable=0 IsCactusBonemealable=0 [PVP] Enabled=1 [Physics] WaterSimulator=Vanilla LavaSimulator=Vanilla DeepSnow=1 SandInstantFall=0 ShouldLavaSpawnFire=1 RedstoneSimulator=incremental TNTShrapnelLevel=2 [GameMode] GameMode=1 [Generator] Generator=Composable BiomeGenCacheSize=64 HeightGenCacheSize=64 CompositionGenCacheSize=64 BiomeGen=TwoLevel CompositionGen=DistortedHeightmap HeightGen=DistortedHeightmap DistortedHeightmapSeaLevel=62 DistortedHeightmapFrequencyX=10.000000 DistortedHeightmapFrequencyY=10.000000 DistortedHeightmapFrequencyZ=10.000000 Finishers=Ravines,WormNestCaves,Villages,OreNests,WaterLakes,LavaLakes, SprinkleFoliage,Trees,Ice,Snow,Lilypads,DeadBushes,WaterSprings,LavaSprings,BottomLava,PreSimulator MineShaftsGridSize=960 MineShaftsMaxSystemSize=1280 MineShaftsChanceCorridor=6000 MineShaftsChanceCrossing=2000 MineShaftsChanceStaircase=2000 LavaLakesProbability=10 WaterLakesProbability=25 BottomLavaLevel=10 VillageGridSize=384 VillageMaxDepth=1.5 VillageMaxSize=128 [WaterSimulator] Falloff=1 MaxHeight=7 TickDelay=5 NumNeighborsForSource=2 [LavaSimulator] Falloff=2 MaxHeight=6 TickDelay=30 NumNeighborsForSource=-1 [General] Dimension=0 Gamemode=1 [FireSimulator] BurnStepTimeFuel=500 BurnStepTimeNonfuel=100 Flammability=50 ReplaceFuelChance=50000 [WaterSprings] HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0 Chance=24 [LavaSprings] HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0 Chance=9 [SpawnProtect] ProtectRadius=10 Enable=0 [WorldLimit] LimitRadius=0 [Difficulty] WorldDifficulty=2 [Monsters] Types=bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie AnimalsOn=0 VillagersShouldHarvestCrops=1 [Mechanics] CommandBlocksEnabled=1 PVPEnabled=1 UseChatPrefixes=0

CPU-Z Info: http://puu.sh/8WCih.png

I get between 18 and 31 chunks / sec.
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RE: Some semi-random thoughts on terrain generation - by Howaner - 05-23-2014, 06:44 AM



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