07-05-2014, 08:05 PM
I am making a seasons plugin. In order for it to work, it needs to change the biome types of all the world it is enabled. I found that what I have to use are one of:
SetAreaBiome(MinX, MaxX, MinZ, MaxZ, EMCSBiome)
SetAreaBiome(Cuboid, EMCSBiome)
SetBiomeAt(BlockX, BlockZ, EMCSBiome)
The problem is that I have no idea what parameters should I give it so that it changes the whole generated world...
Could you assist me?
SetAreaBiome(MinX, MaxX, MinZ, MaxZ, EMCSBiome)
SetAreaBiome(Cuboid, EMCSBiome)
SetBiomeAt(BlockX, BlockZ, EMCSBiome)
The problem is that I have no idea what parameters should I give it so that it changes the whole generated world...
Could you assist me?