So...
When the season changes, the plugin will first change the biomes around all players in a radius, according to viewdistance. Then, using HOOK_CHUNK_AVAILABLE, it will change each chunk as it loads.
Just FYI, the biome changes are so that the client will show, for example, the grass differently, or it will snow, etc. I dont get why it will have to trigger chunk regeneration, though...
I am thinking of making it so that animals will have more chances not spawn, and so that monsters will have a chance to "double spawn".
Thank you all for your time. Beware, I am a noob, so it shall take some time to make it...
Again, thanks
When the season changes, the plugin will first change the biomes around all players in a radius, according to viewdistance. Then, using HOOK_CHUNK_AVAILABLE, it will change each chunk as it loads.
Just FYI, the biome changes are so that the client will show, for example, the grass differently, or it will snow, etc. I dont get why it will have to trigger chunk regeneration, though...
I am thinking of making it so that animals will have more chances not spawn, and so that monsters will have a chance to "double spawn".
Thank you all for your time. Beware, I am a noob, so it shall take some time to make it...
Again, thanks