Lighting-related block variables
#4
So you mean the "setLightOpacity" in client = "m_SpreadLightFalloff"?
But for example: When you place a glass block directly next to a glowstone, the light shines still 15 blocks wide, because it shines through the glass because the LightOpacity in the client is set to 0.
The MCServer says that the LightOpacity is 1 so when you place a glass block next to a glowstone it still shines through BUT only 14 blocks wide.
Isn't that completly wrong?
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Messages In This Thread
RE: Lighting-related block variables - by xoft - 07-14-2014, 11:57 PM
RE: Lighting-related block variables - by xoft - 07-15-2014, 05:53 AM
RE: Lighting-related block variables - by tigerw - 07-16-2014, 01:09 AM
RE: Lighting-related block variables - by xoft - 07-16-2014, 04:19 AM
RE: Lighting-related block variables - by tigerw - 07-16-2014, 06:14 AM
RE: What we're doing - by LO1ZB - 07-14-2014, 09:17 PM
RE: What we're doing - by worktycho - 07-14-2014, 09:22 PM
RE: What we're doing - by AntherusCraft - 07-14-2014, 09:50 PM
RE: What we're doing - by worktycho - 07-14-2014, 09:52 PM
RE: What we're doing - by LO1ZB - 07-14-2014, 10:09 PM
RE: What we're doing - by AntherusCraft - 07-14-2014, 10:19 PM
RE: What we're doing - by xoft - 07-14-2014, 11:41 PM



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