Lighting-related block variables
#10
Well, i can't find anything in the code where it says that fence etc reduces the light value by one but i think i miss understood that. Of course every block reduces the light value by one because the light travels one block but then every single block that is in the m_Transparent list has to be in the m_SpreadLightFalloff list because the light can travel trough the block (because it's transparent) but would be reduced by min. 15 because the default m_SpreadLightFalloff value is 15.
For example: The E_BLOCK_ACTIVATOR_RAIL is in the "m_Transparent" list. That means light can travel through the block but it isn't in the "m_SpreadLightFalloff"
list so the light that travels through the block will get reduced by 15 and no light would made it through the Activator rail...

Do you understand me now?
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Messages In This Thread
RE: Lighting-related block variables - by xoft - 07-14-2014, 11:57 PM
RE: Lighting-related block variables - by AntherusCraft - 07-15-2014, 12:58 AM
RE: Lighting-related block variables - by xoft - 07-15-2014, 05:53 AM
RE: Lighting-related block variables - by tigerw - 07-16-2014, 01:09 AM
RE: Lighting-related block variables - by xoft - 07-16-2014, 04:19 AM
RE: Lighting-related block variables - by tigerw - 07-16-2014, 06:14 AM
RE: What we're doing - by LO1ZB - 07-14-2014, 09:17 PM
RE: What we're doing - by worktycho - 07-14-2014, 09:22 PM
RE: What we're doing - by AntherusCraft - 07-14-2014, 09:50 PM
RE: What we're doing - by worktycho - 07-14-2014, 09:52 PM
RE: What we're doing - by LO1ZB - 07-14-2014, 10:09 PM
RE: What we're doing - by AntherusCraft - 07-14-2014, 10:19 PM
RE: What we're doing - by xoft - 07-14-2014, 11:41 PM



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