Some semi-random thoughts on terrain generation
if (m_Noise.CubicNoise2D((float) xx + m_Noise.CubicNoise1D(xx), zz + m_Noise.CubicNoise1D(zz)) < GetBiomeDensity(a_ChunkDesc.GetBiome(x, z)))

but I want a clump generator for the flowers and mushrooms. But that's going to be pretty difficult(or long code) since flowers are now per-biome.
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RE: Some semi-random thoughts on terrain generation - by NiLSPACE - 07-21-2014, 01:06 AM



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