03-01-2011, 11:54 PM
(02-26-2011, 09:59 AM)FakeTruth Wrote:(02-26-2011, 12:17 AM)Jockie Wrote: Well, I can, but it's not possible to disallow a player that connects.. yet.. (I hope)Yes it is
Use the E_PLUGIN_LOGIN hook and the OnLogin( cPacket_Login ) function. Return true to kick the player.
Is that sort of like 'cancelling' the event? If so, does that cancel other events too?