09-09-2014, 05:16 AM
(This post was last modified: 09-09-2014, 05:20 AM by LogicParrot.)
(09-09-2014, 02:09 AM)jan64 Wrote: Are You taking blocks that are right to each other into account?
(eg. you have stairs, that by itself provide pathway too small for anything, but when combined they have enough space for entity to pass)
I am not sure what you mean by that, care to explain?
I have been reading the "New AI for Mobs" article and I noticed that SamJBarney tried doing pathfinding once (https://forum.cuberite.org/showthread.ph...820&page=4) yet he seemed to have stumbled across performance issues.
What happened to that code? Is it still there? Is it in use? does it take bounding boxes into account? Was the performance issue discovered?