09-10-2014, 03:08 AM
Hmmmm.... I think its a good start, but I don't think it will allow for a lot of configuration.
For instance, what if we want to make Cobwebs considered passable or unpassable? Or have pathing allow movement underwater or over the top?
What if someone in the future want to make a mob AI that avoid grass if possible, or can climb up vines?
For instance, what if we want to make Cobwebs considered passable or unpassable? Or have pathing allow movement underwater or over the top?
What if someone in the future want to make a mob AI that avoid grass if possible, or can climb up vines?