Some semi-random thoughts on terrain generation
X: 88634
Z: -1657

WorldIni:
Code:
[Generator] Generator=Composable BiomeGen=TwoLevel BiomeGenCacheSize=64 HeightGen=DistortedHeightmap HeightGenCacheSize=64 CompositionGen=DistortedHeightmap BiomalSeaLevel=62 CompositionGenCacheSize=64 Finishers=WormNestCaves, Villages, RoughRavines, MineShafts, DungeonRooms, NaturalPatches, OreNests, Trees, TallGrass, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator WormNestCavesSize=64 WormNestCavesGrid=96 WormNestMaxOffset=32 WaterLakesProbability=25 LavaLakesProbability=10 BottomLavaLevel=10 DistortedHeightmapSeaLevel=62 DistortedHeightmapFrequencyX=10.000000 DistortedHeightmapFrequencyY=10.000000 DistortedHeightmapFrequencyZ=10.000000 VillageGridSize=384 VillageMaxOffset=128 VillageMaxDepth=2 VillageMaxSize=128 VillageMinDensity=50 VillageMaxDensity=80 MineShaftsGridSize=512 MineShaftsMaxOffset=256 MineShaftsMaxSystemSize=160 MineShaftsChanceCorridor=600 MineShaftsChanceCrossing=200 MineShaftsChanceStaircase=200 RoughRavinesGridSize=256 RoughRavinesMaxOffset=128 RoughRavinesMaxSize=128 RoughRavinesMinSize=64 RoughRavinesMaxCenterWidth=8.000000 RoughRavinesMinCenterWidth=2.000000 RoughRavinesMaxRoughness=0.200000 RoughRavinesMinRoughness=0.050000 RoughRavinesMaxFloorHeightEdge=8.000000 RoughRavinesMinFloorHeightEdge=30.000000 RoughRavinesMaxFloorHeightCenter=20.000000 RoughRavinesMinFloorHeightCenter=6.000000 RoughRavinesMaxCeilingHeightEdge=56.000000 RoughRavinesMinCeilingHeightEdge=38.000000 RoughRavinesMaxCeilingHeightCenter=58.000000 RoughRavinesMinCeilingHeightCenter=36.000000 PreSimulatorFallingBlocks=0 PreSimulatorWater=1 PreSimulatorLava=1 DungeonRoomsGridSize=48 DungeonRoomsMaxSize=7 DungeonRoomsMinSize=5 DungeonRoomsHeightDistrib=0, 0; 10, 10; 11, 500; 40, 500; 60, 40; 90, 1 BiomeGenMultiCacheLength=4 [Seed] Seed=1083323647

Also pretty funny with this seed is that at spawn if you go down the well (village at spawn) you get into a huge ravine.

Maybe you shouldn't make it check if there isn't water but rather let it check if the block is stone because we now get flying chests/spawners in ravines.
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RE: Some semi-random thoughts on terrain generation - by NiLSPACE - 09-17-2014, 12:20 AM



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