Not sure if this goes here but I thought I would create a function to display server rules and decided to use the motd function from core as a template for it since it basically does the same thing. Now I've added it to the core.deproj file, info.lua file, and created a rules.lua file with some modifications. Everything works except one thing, it reads from the motd.txt and doesn't create rules.txt like I wanted it to. Is there something I'm missing like a variable defined elsewhere? I would also like to add I'm completely new here and just started using this today because I despise java and am so happy I found a C++ alternative. I'm also completely new to LUA but I do have a little knowledge in C++, PHP, and JS/jQuery so I'm not completely dumb.
core.deproj code:
core.deproj code:
<file>
<filename>rules.lua</filename>
</file>
info.lua code:
["/rules"] =
{
Permission = "core.rules",
Handler = HandleRulesCommand,
HelpString = " - Show rules",
},
rules.lua code:
function HandleRulesCommand( Split, Player )
ShowRulesTo( Player )
return true
end
function LoadRules()
local File = io.open( "rules.txt", "r" )
-- Check if the file 'rules.txt' exists, else create it.
if not File then
CreateFile = io.open( "rules.txt", "w" )
CreateFile:write("@6Server Rules")
CreateFile:close()
else
File:close()
end
for line in io.lines( "rules.txt" ) do
local TempMessage = line
-- Do a for loop that goes to each char in the line.
for I=1, string.len( TempMessage ) do
-- If the char is a '@' then check if the next char represents a color.
if string.sub( TempMessage, I, I ) == "@" then
local Char = string.sub( TempMessage, I + 1, I + 1 )
local Color = ReturnColorFromChar( TempMessage, Char )
-- If the next char represented a color then put the color in the string.
if Color ~= nil then
TempMessage = string.gsub( TempMessage, "@" .. Char, Color )
end
end
end
-- Add the message to the list of messages.
Messages[#Messages + 1] = TempMessage
end
end
function ShowRulesTo( Player )
for I=1, #Messages do
Player:SendMessage(Messages[I])
end
end

