Some semi-random thoughts on terrain generation
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[SpawnProtect] ProtectRadius=10 [WorldLimit] LimitRadius=0 [Difficulty] WorldDifficulty=1 [General] Dimension=0 IsDaylightCycleEnabled=1 Gamemode=1 Weather=0 TimeInTicks=3900 [Broadcasting] BroadcastDeathMessages=1 BroadcastAchievementMessages=1 [Storage] Schema=Default CompressionFactor=6 [Plants] MaxCactusHeight=15 MaxSugarcaneHeight=10 IsCactusBonemealable=0 IsCarrotsBonemealable=1 IsCropsBonemealable=1 IsGrassBonemealable=1 IsMelonStemBonemealable=1 IsMelonBonemealable=1 IsPotatoesBonemealable=1 IsPumpkinStemBonemealable=1 IsPumpkinBonemealable=0 IsSaplingBonemealable=1 IsSugarcaneBonemealable=0 [Physics] DeepSnow=1 ShouldLavaSpawnFire=1 TNTShrapnelLevel=2 WaterSimulator=Vanilla LavaSimulator=Vanilla SandInstantFall=0 RedstoneSimulator=Incremental [Mechanics] CommandBlocksEnabled=0 PVPEnabled=1 UseChatPrefixes=1 [Monsters] VillagersShouldHarvestCrops=1 AnimalsOn=1 Types=bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie [LinkedWorlds] NetherWorldName=world_nether EndWorldName=world_end [Generator] BiomeGen=MultiStepMap HeightGen=Noise3D CompositionGen=Noise3D Finishers=Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator Generator=Composable MultiStepMapOceanCellSize=384 MultiStepMapMushroomIslandSize=64 MultiStepMapRiverCellSize=384 MultiStepMapRiverWidth=0.125000 MultiStepMapLandBiomeSize=1024 BiomeGenCacheSize=64 BiomeGenMultiCacheLength=4 DistortedHeightmapSeaLevel=62 DistortedHeightmapFrequencyX=10.000000 DistortedHeightmapFrequencyY=10.000000 DistortedHeightmapFrequencyZ=10.000000 HeightGenCacheSize=64 CompositionGenCacheSize=64 WormNestCavesSize=64 WormNestCavesGrid=96 WormNestMaxOffset=32 WaterLakesProbability=25 LavaLakesProbability=10 MineShaftsGridSize=512 MineShaftsMaxOffset=256 MineShaftsMaxSystemSize=160 MineShaftsChanceCorridor=600 MineShaftsChanceCrossing=200 MineShaftsChanceStaircase=200 BottomLavaLevel=10 PreSimulatorFallingBlocks=1 PreSimulatorWater=1 PreSimulatorLava=1 Structures= [WaterSimulator] Falloff=1 TickDelay=5 NumNeighborsForSource=2 [LavaSimulator] Falloff=2 TickDelay=30 NumNeighborsForSource=-1 [FireSimulator] BurnStepTimeFuel=500 BurnStepTimeNonfuel=100 Flammability=50 ReplaceFuelChance=50000 [Seed] Seed=735287854 [WaterSprings] HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0 Chance=24 [LavaSprings] HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0 Chance=9 [SpawnPosition] PregenerateDistance=20 X=575.47188216478 Y=82 Z=392.17830592593 [PVP] Enabled=0 [GameMode] GameMode=0
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RE: Some semi-random thoughts on terrain generation - by ambushed01 - 10-12-2014, 02:51 AM



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