10-16-2014, 11:07 PM
(This post was last modified: 10-16-2014, 11:24 PM by sphinxc0re.)
Hi,
in the past few weeks I was thinking a lot about orebfuscation and stuff and then I took a look into the original code of the orebfuscator. It turns out, that the plugin generates the obfuscated ores only ones the player loaded a chunk. It overrides the internal chunkcache. Until a player actually does something (e.g. breaks a block) it is not regenerated. That doesn't seem possible in MCServer because there is no part of the API that says chunkcache. Would it be possible to write an interface for that?
Here is the link: http://forums.bukkit.org/threads/sec-ore...-10.38385/
is this possible?
in the past few weeks I was thinking a lot about orebfuscation and stuff and then I took a look into the original code of the orebfuscator. It turns out, that the plugin generates the obfuscated ores only ones the player loaded a chunk. It overrides the internal chunkcache. Until a player actually does something (e.g. breaks a block) it is not regenerated. That doesn't seem possible in MCServer because there is no part of the API that says chunkcache. Would it be possible to write an interface for that?
Here is the link: http://forums.bukkit.org/threads/sec-ore...-10.38385/
is this possible?