10-27-2014, 06:28 AM
No you could do it like this:
Player:SetSpeedY(5) -- 5 might not be a good number to use here. You probably have to play around with it for a bit. local Pos = Player:GetPosition() Player:GetWorld:BroadcastSoundEffect("random.explode", Pos.x, Pos.y, Pos.z, 1, 1)Now the server says: "Jump 5 blocks up and create some particles + sounds", but the physics for players isn't properly handled for players yet. That's why you have to play around with the SetSpeedY parameter