Some semi-random thoughts on terrain generation
Or we write a generator that actually doesn't need that special handling. I'm thinking about a minmax-based 3d noise algorithm, it might be able to do the job.
Reply
Thanks given by:


Messages In This Thread
RE: Some semi-random thoughts on terrain generation - by xoft - 11-06-2014, 07:08 AM



Users browsing this thread: 19 Guest(s)