Some semi-random thoughts on terrain generation
Then how about this:
[Image: cdad45141b.jpg]
Code:
case biForest:           a_HeightAmp = 0.23f;  a_MidPoint = 62; break;
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RE: Some semi-random thoughts on terrain generation - by NiLSPACE - 11-12-2014, 10:32 PM



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