Some semi-random thoughts on terrain generation
Nice going so far. I've implemented some ideas from the ImprovedNoise into a 3D noise generator (InterpolNoise) and it's now as fast as the CubicNoise 3D generator. *BUT* CubicNoise is highly optimized, InterpolNoise is not yet optimized, and it should be possible to optimize it pretty well.
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RE: Some semi-random thoughts on terrain generation - by xoft - 11-19-2014, 05:35 AM



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