12-17-2014, 08:00 AM
Why do I always pick the worst tasks to implement? This has grown into such a monster thing again...
Basically I need to rewrite all blocks' OnPlacedByPlayer() handlers. Which means reimplementing from ground up: slabs turning into double-slabs, beds, doors, chests checking against triple-chests, skull placement creating a wither, pumpkin placement creating a snowgolem, etc.
Basically I need to rewrite all blocks' OnPlacedByPlayer() handlers. Which means reimplementing from ground up: slabs turning into double-slabs, beds, doors, chests checking against triple-chests, skull placement creating a wither, pumpkin placement creating a snowgolem, etc.