ProtoProxy on online-mode server
#2
ProtoProxy cannot be used for online mode, because the encryption packet contains a hash of the server identification and user's token, neither of which can be obtained by ProtoProxy as it is now.

There is a way this could be done, but it's non-trivial. ProtoProxy would need to register as a separate server with Mojang's servers, the client would then connect to ProtoProxy, and it would register as a player for the underlying server with Mojang. For this to work, you'd need to feed your Mojang account name and password to ProtoProxy, possibly as cmdline arguments; and ProtoProxy would then only work when impersonating you.

I don't think it's worth the effort, since there not much real difference between the online and offline modes. Getting proper 1.8 support would be a much more appreciated effort.
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Messages In This Thread
ProtoProxy on online-mode server - by daniel0916 - 01-10-2015, 07:47 AM
RE: ProtoProxy on online-mode server - by xoft - 01-10-2015, 07:58 AM
RE: ProtoProxy on online-mode server - by xoft - 01-10-2015, 08:30 AM
RE: ProtoProxy on online-mode server - by xoft - 01-11-2015, 03:28 AM
RE: ProtoProxy on online-mode server - by xoft - 01-14-2015, 02:54 AM
RE: ProtoProxy on online-mode server - by xoft - 01-14-2015, 03:01 AM
RE: ProtoProxy on online-mode server - by xoft - 01-14-2015, 03:14 AM



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