ProtoProxy on online-mode server
#11
Uff, do I really have to? I'm not really interested in ProtoProxy online mode and have lots of other stuff to do.

Basically it boils down to the client and server exchanging a token of trust through Mojang servers, and there's no way for ProtoProxy to intercept this token. The only possibility would be that ProtoProxy would act both as a client and as a (different) server, so that the real client will exchange the token with ProtoProxy and Mojang servers, and ProtoProxy will exchange a different token with the real server and Mojang servers. For this, ProtoProxy would need to have access to your player account data (login + password), otherwise it cannot exchchange that trust token with Mojang servers.
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Messages In This Thread
ProtoProxy on online-mode server - by daniel0916 - 01-10-2015, 07:47 AM
RE: ProtoProxy on online-mode server - by xoft - 01-10-2015, 07:58 AM
RE: ProtoProxy on online-mode server - by xoft - 01-10-2015, 08:30 AM
RE: ProtoProxy on online-mode server - by xoft - 01-11-2015, 03:28 AM
RE: ProtoProxy on online-mode server - by xoft - 01-14-2015, 02:54 AM
RE: ProtoProxy on online-mode server - by xoft - 01-14-2015, 03:01 AM
RE: ProtoProxy on online-mode server - by xoft - 01-14-2015, 03:14 AM



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