01-26-2015, 02:42 PM
(01-26-2015, 01:32 PM)wudles Wrote:(01-26-2015, 05:21 AM)xoft Wrote: There's a cWorld:ForEachEntity() that you can use. Just check if it's a monster as the first thing of the callback
Ok. I'm on it.
Oh, this is cool. I'm using on tick to cycle through the mobs and having them move towards the closest logged in players.
Fun, fun, fun.