02-08-2015, 05:43 AM
(02-08-2015, 04:17 AM)worktycho Wrote: What do you need VarInts for? I can understand the fixed length types but VarInts seemed like a Minecraft specific encoding. Lack of helpers for buffering and reading values is an issue. I can agree that exposing the non-Minecraft protocol spercific parts of cByteBuffer is probably now a good idea.
I will ping a minecraft server.