02-09-2015, 08:36 AM
I'm afraid this is not possible yet. It would require some form of collaboration with the AI (set the target player to attack / follow), which is missing at this point.
Missing the attack on occasion should be doable - simply have the OnTakeDamage hook lower the damage, or for skeletons, when an arrow is spawned, modify its speed a bit.
Missing the attack on occasion should be doable - simply have the OnTakeDamage hook lower the damage, or for skeletons, when an arrow is spawned, modify its speed a bit.