Running the server with a flat height generator
#7
(02-14-2015, 08:27 AM)xoft Wrote: The entire generator is initialized in cChunkGenerator::Start() in $/src/Generating/ChunkGenerator.cpp. It chooses the main engine (which is Composable in 99.9% of the cases) and hands the individual initialization to it.

The Composable generator (which you want for this) reads the INI file in cComposableGenerator::Initialize() in $/src/Generating/ComposableGenerator.cpp. That's probably the best place to start digging around.

Thanks, I was able to get a working flat world. However the value 255 doesn't seem to be valid. When I use it I only get water. Here is a working configuration for a flat world for anyone else.

Code:
[Generator]
FlatHeight=1
HeightGen=Flat
CompositionGen=Biomal
ShapeGen=HeightMap
Finishers=Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, NaturalPatches, PreSimulator, Animals
SeaLevel=1
BottomLavaLevel=1
Generator=Composable
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Thanks given by: LO1ZB


Messages In This Thread
RE: Running the server with a flat height generator - by Tommy Santerre - 02-15-2015, 01:30 AM



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