02-19-2015, 07:27 AM
What I mean is this.
If a world is imported, the spawn coordinates for that world should be imported into the world.ini.
If a world is generated by MCServer, it should proceed to generate the coordinates for that world.
Currently, MCServer generates spawn coordinates for every world, imported or not, this causes problems and confusion and I think should be changed.
If a world is imported, the spawn coordinates for that world should be imported into the world.ini.
If a world is generated by MCServer, it should proceed to generate the coordinates for that world.
Currently, MCServer generates spawn coordinates for every world, imported or not, this causes problems and confusion and I think should be changed.