02-09-2012, 03:24 AM
Not really, since Core only checks players, not mobs. And why do we implement such a basic game logic in a plugin?
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Threading revision in cClientHandle
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Messages In This Thread |
Threading revision in cClientHandle - by xoft - 02-03-2012, 07:02 PM
RE: Threading revision in cClientHandle - by FakeTruth - 02-03-2012, 10:45 PM
RE: Threading revision in cClientHandle - by xoft - 02-06-2012, 03:04 AM
RE: Threading revision in cClientHandle - by xoft - 02-08-2012, 08:10 PM
RE: Threading revision in cClientHandle - by FakeTruth - 02-08-2012, 08:52 PM
RE: Threading revision in cClientHandle - by xoft - 02-08-2012, 10:52 PM
RE: Threading revision in cClientHandle - by FakeTruth - 02-09-2012, 12:24 AM
RE: Threading revision in cClientHandle - by xoft - 02-09-2012, 03:24 AM
RE: Threading revision in cClientHandle - by FakeTruth - 02-09-2012, 06:47 AM
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